iWeb - second life on a the location at the campus of the Delft University of Technology
Second life. The spaceship the WEB of North-Holland as designed by Prof Ir Kas Oosterhuis of the internationally reknowned architect's studio ONL [Oosterhuis_Lénárd] in Rotterdam entered the world stage at the Floriade World Exhibition in 2002. The WEB of North-Holland has been disassembled and renamed the iWEB and is scheduled to make a soft landing at the Mekelweg in front of the Faculty of Architecture by the end of the lustrum year 2005. The complete structure is used for its second life. The iWEB is designed to become a transfacultary server to host Protospace, the augmented design studio for Collaborative Design and Engineering in Real Time.
Protospace. The Protospace emvironment is based on the principles of Swarm Behavior. Swarm Behavior is applied to all objects and players in the collaborative design game. Swarm Behavior forms the dynamic basis for all communication between people and objects in the interactive design worlds. Swaarm Behavior proves to be very advantageous for the quality and effectivity of the collaborative design task. Managers, architects, urban planners and project developers will all benefit from the improved communication between the designers and with the design objects. Working in Protospace means working in an augmented reality environment, where changes in the design are calculated and evaluated in real time. It allows the players to explore alternatives in their own disciplinary field very quickly, and it immediate informs the other players on the validity of their alternatives.
Rapid protospacing. The players are given the most natural ways to communicate with the design game: speech recognition, hand movements or simply moving around in the playing field. A step forward in the playing would trigger a pressure pad and bring the player forward in the design environment. The player can use speech to toggle on or off certain aspects of the design worlds like gravity active or inactive, surroundings hidden or revealed, graphic representation with or without icons, abstract or concrete representation of the proposed building volumes. Working in the collaborative design environment of Protospace enhances the sensitivity of the players to each others points of view. While designing in real time, the players will open up their sources of knowledge to the others. Protospace is an open source design studio for Rapid Protospacing. Rapid Protospacing means the making of fast and informative prototypes for organizational diagrams, spatial designs, planning schemes and project development concepts. Working in Protospace means augmented insight within a condensed timeframe, and hence more value for money, especially in the conceptual stages of the design.
Credits
Site: Delft
Design: ONL [Oosterhuis_Lénárd]
Design team: Kas Oosterhuis, Ilona Lénárd, Sander Boer, Pim Marsman, Dieter Vandoren, Gerard van den Engel, Ronald Brandsma, Marthijn Pool
Site: TU Delft, Faculty of Architecture
Client: TU Delft, Faculty of Architecture
Date: 2006



